![]() ![]() Kerbal Space Program 2 is changing how planets work throughout the cosmos, now allowing players to build colonies on foreign planets they land on. Although the original game is mechanically wonderful, the magic of space can be realized on a grander scale with more complex models, deeper shading and higher quality textures. What I’m most looking forward to is the graphical enhancements that Kerbal Space Program 2 will feature. This will be communicated through animated videos, an enhanced user interface, and “revamped assembly and flight instructions.” Veteran players can look forward to a whole new collection of “next-generation” parts to make up their ships. Make sure you update your graphics drivers and SteamVR.Kerbal Space Program 2 intends to remedy this by stringing players along through tutorials that explain the fundamentals of space travel and what you’ll need to do for your ship to properly survive its hard conditions. Per-application settings for Kerbal Space Program. Something that seemed to help a lot was turning on Legacy Reprojection Mode in the SteamVR Try these in the Settings menu, under the Graphics tab: You may need to tone down the graphics for best performance. VR CockpitsĪ set of VR-ready cockpits is provided by the KVR Pods mod. Note that using RPM may hinder performance in VR (lower FPS). There is experimental support for VR interaction with RPM. When I enable VR in the VAB/SPH, everything looks blue! Wasn't designed with VR in mind, and there isn't a whole lot I can do from a modding perspective. No guarantees, but try the Performance Tips below. Requirementsįor installation instructions, see the Install Guide.įor instructions on how to use the mod, see the User Guide.įor guidance on compiling this project and other project documentation, see the Build Guide Known Issues You may experience random crashes while using the mod. It is difficult to achieveĪ smooth experience, but you may try the Performance Tips below. Video cards, VR rendering resolutions, headset refresh rates, etc. There is an infinite combination of PC specs, Performance will vary wildly between setups. Room-scale VR in the VAB and SPH allows you to walk around inside the building and see your craft at a 1:1 scale. Mouse entirely with interactive cockpit controls (buttons, switches, control sticks, throttles, etc.) The goal is to replace the use of the keyboard and Instrumentation provided by the RPM mod (see note below) more immersive features for theĬockpit may come sometime in the future. Currently, it is possible to interact with cockpit IVA in VR puts you inside the cockpit of your craft. The primary focus isįor flight control in IVA, but can also be used for room-scale viewing inside the VAB or SPH. This is a forever-WIP mod to allow the use of VR headsets in KSP. FOLLOW the Install Guide, as there is a little bit more setup compared to other KSP mods. Supports in-flight IVA, and room-scale VAB / SPH. (HTC Vive, Valve Index, Windows MR, Oculus Rift, etc), as supported by OpenVR. An add-on for Kerbal Space Program (KSP) to enable the use of a virtual reality headset ![]()
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